Team profile
Trace Esports
Map win rate by event
Map win % at the event (2+ maps)50%
Pro Valorant team stats · VCT 2023–2026 · China · last played 2026-08-16
Scouting report
Results
Round play
Firepower
Results
Round play
Firepower
Results
Round play
Firepower
Results
Round play
Firepower
Map win rate by event
Map win % at the event (2+ maps)50%
Season by Season
| Season | Regions | Record | Maps | Rds | K | D | K/D | ACS | KAST | Rating | Elo |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Career | China · International | 38–38 | 190 | 4,033 | 14,049 | 14,208 | 0.99 | 197.6 | 69.8% | 0.96 | 1501 |
| 2026 | China | 10–16 | 63 | 1,359 | 4,674 | 4,853 | 0.96 | 195.0 | 70.2% | 0.97 | 1501 |
| 2025 | China · International | 10–9 | 48 | 990 | 3,426 | 3,480 | 0.98 | 196.4 | 69.1% | 0.94 | 1486 |
| 2024 | China · International | 16–11 | 68 | 1,445 | 5,113 | 5,019 | 1.02 | 201.1 | 69.6% | 0.95 | 1527 |
| 2023 | China | 2–2 | 11 | 239 | 836 | 856 | 0.98 | 195.9 | — | — | 1534 |
Recent results
The last 10 series, newest first, scored from this team’s side.
| Date | Opponent | Score | Maps | Event |
|---|---|---|---|---|
| Aug 16 | All Gamers | L 1–2 | Split 15–13 · Lotus 13–15 · Ascent 9–13 | VCT 2026: China Stage 2 |
| Aug 15 | Guangzhou Huadu Bilibili Gaming | L 1–2 | Lotus 13–8 · Sunset 14–16 · Split 9–13 | VCT 2026: China Stage 2 |
| Aug 12 | JD Gaming | W 2–0 | Split 13–10 · Sunset 13–8 | VCT 2026: China Stage 2 |
| Aug 11 | Dragon Ranger Gaming | W 2–1 | Sunset 14–16 · Ascent 13–4 · Summit 14–12 | VCT 2026: China Stage 2 |
| Aug 9 | FunPlus Phoenix | W 2–0 | Ascent 13–5 · Lotus 13–7 | VCT 2026: China Stage 2 |
| Aug 7 | All Gamers | L 1–2 | Sunset 13–5 · Split 8–13 · Summit 2–13 | VCT 2026: China Stage 2 |
| Aug 5 | A Team | W 2–0 | Sunset 13–11 · Lotus 13–6 | VCT 2026: China Stage 2 |
| Jul 24 | Wuxi Titan Esports Club | W 2–0 | Breeze 13–9 · Sunset 14–12 | VCT 2026: China Stage 2 |
| Jul 21 | JD Gaming | L 0–2 | Ascent 8–13 · Lotus 10–13 | VCT 2026: China Stage 2 |
| Jul 19 | Nova Esports | L 1–2 | Ascent 7–13 · Sunset 13–7 · Breeze 13–15 | VCT 2026: China Stage 2 |
Roster by Season
Everyone who played a map for the team that season, most maps first. The number is maps played.
| Season | Players |
|---|---|
| 2026 | deLb 63 · Kai 63 · LuoK1ng 44 · FengF 44 · Viva 32 · FKEY 31 · Abo 19 · Xlele 19 |
| 2025 | Biank 48 · LuoK1ng 48 · Kai 48 · FengF 41 · heybay 32 · MarT1n 16 · Midi 7 |
| 2024 | heybay 68 · FengF 68 · Kai 68 · LuoK1ng 53 · Biank 35 · YOU 33 · Flex1n 15 |
| 2023 | Flex1n 11 · YOU 11 · heybay 11 · FengF 11 · ICEKING 11 |
Round Play by Season
Round-level team play each season. Hover a rate for its sample.
Round win % by buy matchup, on team loadout value (equipment held): Full 20k+, Semi 10–20k, Eco under 10k — every matchup with a full buy on one side; this team’s buy first, pistol rounds excluded. China league maps record no economy, shown as —.
| Season | Maps W–L | Map Win % | Round +/− | Attack Rounds | Defense Rounds |
|---|---|---|---|---|---|
| Career | 92–98 | 48.4% | -3 | 51.7% | 48.2% |
| 2026 | 27–36 | 42.9% | -49 | 48.1% | 48.3% |
| 2025 | 23–25 | 47.9% | +20 | 52.5% | 49.5% |
| 2024 | 37–31 | 54.4% | +37 | 54.5% | 48.2% |
| 2023 | 5–6 | 45.5% | -11 | 52.8% | 42.1% |
| Season | Pistols Won | Won After Pistol Win | Won After Pistol Loss |
|---|---|---|---|
| Career | 52.4% | 88.4% | 11.6% |
| 2026 | 49.2% | 87.1% | 12.5% |
| 2025 | 47.9% | 89.1% | 14.0% |
| 2024 | 56.6% | 88.3% | 8.5% |
| 2023 | 63.6% | 92.9% | 12.5% |
| Season | Force Rate | Won on Forces | Bounce-Back |
|---|---|---|---|
| Career | 12.9% | 54.5% | 38.1% |
| 2026 | — | — | 36.8% |
| 2025 | 16.1% | 40.0% | 41.1% |
| 2024 | 11.1% | 66.7% | 38.1% |
| 2023 | — | — | 33.9% |
| Season | Full v Full | Full v Semi | Full v Eco | Semi v Full | Eco v Full |
|---|---|---|---|---|---|
| Career | 38.1% | 62.9% | 66.7% | 36.0% | 0.0% |
| 2026 | — | — | — | — | — |
| 2025 | 33.3% | 42.9% | 50.0% | 33.3% | 0.0% |
| 2024 | 39.7% | 67.9% | 70.0% | 37.1% | 0.0% |
| 2023 | — | — | — | — | — |
Map Win Rate
Every completed map, with the side and pistol round win rates on it. Click a header to sort.
| Map | Played | Won | Lost | Win% | Attack Rounds | Defense Rounds | Pistols Won |
|---|---|---|---|---|---|---|---|
| Lotus | 40 | 22 | 18 | 55.0% | 52.4% | 49.1% | 62.5% |
| Sunset | 29 | 14 | 15 | 48.3% | 46.7% | 54.4% | 48.3% |
| Bind | 23 | 10 | 13 | 43.5% | 54.1% | 42.6% | 52.2% |
| Split | 21 | 14 | 7 | 66.7% | 58.5% | 50.2% | 52.4% |
| Haven | 19 | 8 | 11 | 42.1% | 59.0% | 38.6% | 50.0% |
| Ascent | 18 | 10 | 8 | 55.6% | 45.9% | 60.7% | 61.1% |
| Breeze | 13 | 5 | 8 | 38.5% | 47.4% | 48.6% | 38.5% |
| Abyss | 10 | 2 | 8 | 20.0% | 51.7% | 33.7% | 40.0% |
| Pearl | 5 | 2 | 3 | 40.0% | 60.8% | 33.3% | 50.0% |
| Fracture | 4 | 0 | 4 | 0.0% | 38.0% | 34.3% | 12.5% |
| Icebox | 3 | 3 | 0 | 100.0% | 56.7% | 70.6% | 66.7% |
| Summit | 3 | 1 | 2 | 33.3% | 32.4% | 50.0% | 33.3% |
| Corrode | 2 | 1 | 1 | 50.0% | 58.3% | 46.2% | 100.0% |
Map Picks & Bans
From each series’ map veto, most picked first and most banned last. Picks and Bans count series; the win rates count completed maps, split by who chose the map. Hover a rate for its record.
Most picked: Sunset (6) · Most banned: Haven (18) · Permaban: Haven, banned in 69% of series
| Map | Picks | Bans | 1st ban | Own pick | Opp. pick | Decider |
|---|---|---|---|---|---|---|
| All maps | 26 | 52 | 26 | 42% 11–15 | 46% 12–14 | 36% 4–7 |
| Sunset | 6 | 0 | 0 | 50% 3–3 | 67% 2–1 | — |
| Abyss | 4 | 0 | 0 | 25% 1–3 | — | — |
| Ascent | 4 | 1 | 0 | 0% 0–4 | 100% 2–0 | 0% 0–1 |
| Lotus | 4 | 1 | 0 | 50% 2–2 | 50% 4–4 | — |
| Corrode | 0 | 0 | 0 | — | — | 100% 1–0 |
| Bind | 2 | 3 | 0 | 50% 1–1 | 100% 1–0 | 0% 0–2 |
| Fracture | 0 | 2 | 1 | — | 0% 0–1 | — |
| Split | 4 | 7 | 0 | 75% 3–1 | 67% 2–1 | 50% 1–1 |
| Breeze | 2 | 5 | 2 | 50% 1–1 | 33% 1–2 | 33% 1–2 |
| Summit | 0 | 4 | 1 | — | 0% 0–1 | 50% 1–1 |
| Pearl | 0 | 11 | 8 | — | 0% 0–1 | — |
| Haven | 0 | 18 | 14 | — | 0% 0–3 | — |
Veto known for 26 of 26 series.
Record vs Every Opponent
Series and map record against each team faced, most-met first. Rounds is the round difference over those maps.
All 100 opposing players who faced this team on 2+ maps, ranked by how far their rating against it beats their usual.
Frequently Asked
Who is Trace Esports?
Trace Esports is a professional Valorant (VCT) team competing in China, active across 2023–2026 (4 seasons) — 190 maps played, a 38–38 series record (50.0% win rate), a peak Elo of 1674. Their strongest map is Split (66.7% over 21 maps).
What is Trace Esports's win rate in VCT?
Trace Esports holds a 38–38 series record in VCT (2023–2026), a 50.0% win rate across 190 maps.
Which maps is Trace Esports best and worst on?
Trace Esports's strongest map in VCT is Split, where they win 66.7% (14–7 over 21 maps); their weakest is Abyss at 20.0% (2–8 over 10 maps).
How long has Trace Esports competed in VCT?
Trace Esports has competed in VCT from 2023 to 2026, 4 seasons in China, playing 190 maps and 4,033 rounds; last active 2026-08-16.
What is Trace Esports's Elo rating in VCT?
Trace Esports carries a current Elo of 1501 in the VCT Reference model, having peaked at 1674 (in 2023).
Who has played the most for Trace Esports?
Kai has played the most VCT series for Trace Esports: 72, ahead of FengF.
Who is Trace Esports's best player?
By rating, deLb is the best VCT player to play for Trace Esports: a 1.09 rating with the team.
Who is Trace Esports's biggest rival?
Trace Esports has met EDward Gaming more than any other team in VCT: 10 series, with Trace Esports trailing 2–8.
How many maps has Trace Esports played in VCT?
Trace Esports has played 190 VCT maps across 4,033 rounds since 2023, with a 0.99 team K/D and a 0.96 team rating.