Team profile
Wolves Esports
Map win rate by event
Map win % at the event (2+ maps)50%
Pro Valorant team stats · VCT 2024–2026 · China · last played 2026-08-09
Scouting report
Results
Round play
Firepower
Results
Round play
Firepower
Results
Round play
Firepower
Results
Round play
Firepower
Map win rate by event
Map win % at the event (2+ maps)50%
Season by Season
| Season | Regions | Record | Maps | Rds | K | D | K/D | ACS | KAST | Rating | Elo |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Career | China · International | 20–35 | 134 | 2,896 | 9,787 | 10,369 | 0.94 | 193.7 | 69.2% | 0.96 | 1426 |
| 2026 | China | 5–14 | 50 | 1,059 | 3,562 | 3,819 | 0.93 | 194.0 | 70.0% | 0.97 | 1426 |
| 2025 | China · International | 10–13 | 54 | 1,181 | 3,945 | 4,220 | 0.93 | 190.7 | 68.4% | 0.94 | 1400 |
| 2024 | China | 5–8 | 30 | 656 | 2,280 | 2,330 | 0.98 | 198.3 | — | — | 1464 |
Recent results
The last 10 series, newest first, scored from this team’s side.
| Date | Opponent | Score | Maps | Event |
|---|---|---|---|---|
| Aug 9 | EDward Gaming | L 1–2 | Ascent 13–11 · Sunset 10–13 · Haven 6–13 | VCT 2026: China Stage 2 |
| Aug 8 | A Team | W 2–1 | Haven 11–13 · Ascent 13–8 · Summit 16–14 | VCT 2026: China Stage 2 |
| Aug 6 | Dragon Ranger Gaming | L 1–2 | Lotus 13–11 · Haven 9–13 · Summit 8–13 | VCT 2026: China Stage 2 |
| Jul 26 | FunPlus Phoenix | L 0–2 | Sunset 10–13 · Lotus 11–13 | VCT 2026: China Stage 2 |
| Jul 22 | Xi Lai Gaming | L 1–2 | Summit 13–15 · Lotus 13–3 · Split 3–13 | VCT 2026: China Stage 2 |
| Jul 19 | Dragon Ranger Gaming | W 2–1 | Sunset 13–9 · Haven 9–13 · Lotus 13–8 | VCT 2026: China Stage 2 |
| Jul 14 | All Gamers | L 0–2 | Lotus 11–13 · Ascent 4–13 | VCT 2026: China Stage 2 |
| Jul 11 | Guangzhou Huadu Bilibili Gaming | L 1–2 | Summit 9–13 · Split 13–4 · Lotus 5–13 | VCT 2026: China Stage 2 |
| Jul 9 | Wuxi Titan Esports Club | W 2–0 | Sunset 13–5 · Haven 13–10 | VCT 2026: China Stage 2 |
| Apr 16 | Nova Esports | L 0–2 | Lotus 10–13 · Fracture 8–13 | VCT 2026: China Stage 1 |
Longest-Tenured Players
Roster by Season
Everyone who played a map for the team that season, most maps first. The number is maps played.
Round Play by Season
Round-level team play each season. Hover a rate for its sample.
Round win % by buy matchup, on team loadout value (equipment held): Full 20k+, Semi 10–20k, Eco under 10k — every matchup with a full buy on one side; this team’s buy first, pistol rounds excluded. China league maps record no economy, shown as —.
| Season | Maps W–L | Map Win % | Round +/− | Attack Rounds | Defense Rounds |
|---|---|---|---|---|---|
| Career | 54–80 | 40.3% | -168 | 45.7% | 48.4% |
| 2026 | 18–32 | 36.0% | -73 | 46.8% | 46.3% |
| 2025 | 24–30 | 44.4% | -65 | 46.6% | 47.9% |
| 2024 | 12–18 | 40.0% | -30 | 42.8% | 53.0% |
| Season | Pistols Won | Won After Pistol Win | Won After Pistol Loss |
|---|---|---|---|
| Career | 45.1% | 87.6% | 9.5% |
| 2026 | 44.0% | 86.4% | 14.3% |
| 2025 | 47.2% | 86.3% | 3.5% |
| 2024 | 43.3% | 92.3% | 11.8% |
| Season | Force Rate | Won on Forces | Bounce-Back |
|---|---|---|---|
| Career | 12.0% | 58.3% | 37.2% |
| 2026 | — | — | 35.7% |
| 2025 | 12.0% | 58.3% | 37.6% |
| 2024 | — | — | 39.0% |
| Season | Full v Full | Full v Semi | Full v Eco | Semi v Full | Eco v Full |
|---|---|---|---|---|---|
| Career | 48.1% | 62.0% | 94.4% | 56.8% | 12.1% |
| 2026 | — | — | — | — | — |
| 2025 | 48.1% | 62.0% | 94.4% | 56.8% | 12.1% |
| 2024 | — | — | — | — | — |
Map Win Rate
Every completed map, with the side and pistol round win rates on it. Click a header to sort.
| Map | Played | Won | Lost | Win% | Attack Rounds | Defense Rounds | Pistols Won |
|---|---|---|---|---|---|---|---|
| Lotus | 26 | 8 | 18 | 30.8% | 47.5% | 47.0% | 51.9% |
| Ascent | 16 | 9 | 7 | 56.3% | 41.7% | 54.1% | 53.1% |
| Haven | 14 | 7 | 7 | 50.0% | 53.7% | 44.1% | 50.0% |
| Split | 13 | 5 | 8 | 38.5% | 43.5% | 48.9% | 34.6% |
| Icebox | 12 | 6 | 6 | 50.0% | 54.0% | 46.8% | 50.0% |
| Bind | 11 | 3 | 8 | 27.3% | 44.4% | 46.4% | 27.3% |
| Sunset | 10 | 4 | 6 | 40.0% | 48.1% | 47.3% | 35.0% |
| Pearl | 8 | 6 | 2 | 75.0% | 41.3% | 65.6% | 56.3% |
| Fracture | 7 | 2 | 5 | 28.6% | 32.9% | 57.6% | 71.4% |
| Abyss | 5 | 2 | 3 | 40.0% | 49.1% | 37.3% | 30.0% |
| Breeze | 5 | 1 | 4 | 20.0% | 34.1% | 43.3% | 20.0% |
| Summit | 4 | 1 | 3 | 25.0% | 43.4% | 47.9% | 37.5% |
| Corrode | 3 | 0 | 3 | 0.0% | 40.0% | 22.6% | 33.3% |
Map Picks & Bans
From each series’ map veto, most picked first and most banned last. Picks and Bans count series; the win rates count completed maps, split by who chose the map. Hover a rate for its record.
Most picked: Haven, Lotus (5) · Most banned: Breeze (12) · Permaban: Breeze, banned in 63% of series
| Map | Picks | Bans | 1st ban | Own pick | Opp. pick | Decider |
|---|---|---|---|---|---|---|
| All maps | 19 | 38 | 19 | 47% 9–10 | 26% 5–14 | 33% 4–8 |
| Lotus | 5 | 0 | 0 | 40% 2–3 | 0% 0–2 | 25% 1–3 |
| Bind | 2 | 0 | 0 | 50% 1–1 | 0% 0–2 | 100% 1–0 |
| Fracture | 2 | 0 | 0 | 50% 1–1 | 0% 0–1 | — |
| Haven | 5 | 5 | 1 | 60% 3–2 | 0% 0–1 | 0% 0–2 |
| Pearl | 1 | 1 | 0 | 100% 1–0 | — | 100% 1–0 |
| Summit | 1 | 1 | 0 | 0% 0–1 | 0% 0–1 | 50% 1–1 |
| Abyss | 0 | 0 | 0 | — | 25% 1–3 | — |
| Sunset | 0 | 1 | 0 | — | 50% 2–2 | — |
| Ascent | 2 | 5 | 0 | 50% 1–1 | 100% 1–0 | — |
| Corrode | 0 | 5 | 5 | — | — | — |
| Split | 0 | 8 | 3 | — | 100% 1–0 | 0% 0–2 |
| Breeze | 1 | 12 | 10 | 0% 0–1 | 0% 0–2 | — |
Veto known for 19 of 19 series.
Record vs Every Opponent
Series and map record against each team faced, most-met first. Rounds is the round difference over those maps.
All 91 opposing players who faced this team on 2+ maps, ranked by how far their rating against it beats their usual.
Frequently Asked
Who is Wolves Esports?
Wolves Esports is a professional Valorant (VCT) team competing in China, active across 2024–2026 (3 seasons) — 134 maps played, a 20–35 series record (36.4% win rate), a peak Elo of 1710. Their strongest map is Pearl (75.0% over 8 maps).
What is Wolves Esports's win rate in VCT?
Wolves Esports holds a 20–35 series record in VCT (2024–2026), a 36.4% win rate across 134 maps.
Which maps is Wolves Esports best and worst on?
Wolves Esports's strongest map in VCT is Pearl, where they win 75.0% (6–2 over 8 maps); their weakest is Bind at 27.3% (3–8 over 11 maps).
How long has Wolves Esports competed in VCT?
Wolves Esports has competed in VCT from 2024 to 2026, 3 seasons in China, playing 134 maps and 2,896 rounds; last active 2026-08-09.
What is Wolves Esports's Elo rating in VCT?
Wolves Esports carries a current Elo of 1426 in the VCT Reference model, having peaked at 1710 (in 2025).
Who has played the most for Wolves Esports?
Spring has played the most VCT series for Wolves Esports: 55, ahead of SiuFatBB.
Who is Wolves Esports's best player?
By rating, Spring is the best VCT player to play for Wolves Esports: a 1.05 rating with the team.
Who is Wolves Esports's biggest rival?
Wolves Esports has met Guangzhou Huadu Bilibili Gaming more than any other team in VCT: 8 series, with Wolves Esports trailing 3–5.
How many maps has Wolves Esports played in VCT?
Wolves Esports has played 134 VCT maps across 2,896 rounds since 2024, with a 0.94 team K/D and a 0.96 team rating.