Team profile
All Gamers
Map win rate by event
Map win % at the event (2+ maps)50%
Pro Valorant team stats · VCT 2024–2026 · China · last played 2026-08-20
Scouting report
Results
Round play
Firepower
Results
Round play
Firepower
Results
Round play
Firepower
Results
Round play
Firepower
Map win rate by event
Map win % at the event (2+ maps)50%
Season by Season
| Season | Regions | Record | Maps | Rds | K | D | K/D | ACS | KAST | Rating | Elo |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Career | China · International | 25–33 | 145 | 3,000 | 10,328 | 10,613 | 0.97 | 195.8 | 71.0% | 0.99 | 1497 |
| 2026 | China · International | 16–13 | 76 | 1,596 | 5,597 | 5,553 | 1.01 | 200.4 | 71.2% | 1.01 | 1497 |
| 2025 | China | 4–11 | 38 | 742 | 2,470 | 2,676 | 0.92 | 188.3 | 70.6% | 0.96 | 1475 |
| 2024 | China | 5–9 | 31 | 662 | 2,261 | 2,384 | 0.95 | 194.2 | — | — | 1366 |
Recent results
The last 10 series, newest first, scored from this team’s side.
| Date | Opponent | Score | Maps | Event |
|---|---|---|---|---|
| Aug 20 | TYLOO | L 0–2 | Sunset 9–13 · Split 12–14 | VCT 2026: China Stage 2 |
| Aug 16 | Trace Esports | W 2–1 | Split 13–15 · Lotus 15–13 · Ascent 13–9 | VCT 2026: China Stage 2 |
| Aug 15 | Xi Lai Gaming | L 1–2 | Split 13–3 · Lotus 5–13 · Sunset 10–13 | VCT 2026: China Stage 2 |
| Aug 12 | Wuxi Titan Esports Club | L 1–2 | Sunset 13–10 · Ascent 12–14 · Summit 9–13 | VCT 2026: China Stage 2 |
| Aug 10 | JD Gaming | W 2–0 | Summit 13–11 · Sunset 14–12 | VCT 2026: China Stage 2 |
| Aug 7 | Trace Esports | W 2–1 | Sunset 5–13 · Split 13–8 · Summit 13–2 | VCT 2026: China Stage 2 |
| Jul 24 | EDward Gaming | L 0–2 | Sunset 8–13 · Haven 8–13 | VCT 2026: China Stage 2 |
| Jul 22 | Dragon Ranger Gaming | W 2–1 | Split 2–13 · Haven 13–7 · Lotus 14–12 | VCT 2026: China Stage 2 |
| Jul 20 | Wuxi Titan Esports Club | W 2–0 | Split 13–10 · Summit 13–5 | VCT 2026: China Stage 2 |
| Jul 18 | Xi Lai Gaming | L 0–2 | Summit 11–13 · Haven 10–13 | VCT 2026: China Stage 2 |
Roster by Season
Everyone who played a map for the team that season, most maps first. The number is maps played.
Round Play by Season
Round-level team play each season. Hover a rate for its sample.
Round win % by buy matchup, on team loadout value (equipment held): Full 20k+, Semi 10–20k, Eco under 10k — every matchup with a full buy on one side; this team’s buy first, pistol rounds excluded. China league maps record no economy, shown as —.
| Season | Maps W–L | Map Win % | Round +/− | Attack Rounds | Defense Rounds |
|---|---|---|---|---|---|
| Career | 65–80 | 44.8% | -148 | 47.0% | 48.0% |
| 2026 | 40–36 | 52.6% | -12 | 48.6% | 50.6% |
| 2025 | 14–24 | 36.8% | -84 | 42.5% | 46.1% |
| 2024 | 11–20 | 35.5% | -52 | 48.4% | 43.7% |
| Season | Pistols Won | Won After Pistol Win | Won After Pistol Loss |
|---|---|---|---|
| Career | 49.0% | 87.3% | 10.8% |
| 2026 | 49.3% | 84.0% | 10.4% |
| 2025 | 47.4% | 83.3% | 7.5% |
| 2024 | 50.0% | 100.0% | 16.1% |
| Season | Force Rate | Won on Forces | Bounce-Back |
|---|---|---|---|
| Career | 9.1% | 75.0% | 36.5% |
| 2026 | 9.1% | 75.0% | 37.9% |
| 2025 | — | — | 33.1% |
| 2024 | — | — | 37.3% |
| Season | Full v Full | Full v Semi | Full v Eco | Semi v Full | Eco v Full |
|---|---|---|---|---|---|
| Career | 37.8% | 52.0% | 75.0% | 46.4% | 9.1% |
| 2026 | 37.8% | 52.0% | 75.0% | 46.4% | 9.1% |
| 2025 | — | — | — | — | — |
| 2024 | — | — | — | — | — |
Map Win Rate
Every completed map, with the side and pistol round win rates on it. Click a header to sort.
| Map | Played | Won | Lost | Win% | Attack Rounds | Defense Rounds | Pistols Won |
|---|---|---|---|---|---|---|---|
| Lotus | 23 | 13 | 10 | 56.5% | 51.3% | 45.4% | 41.3% |
| Split | 20 | 11 | 9 | 55.0% | 47.6% | 52.7% | 72.5% |
| Sunset | 20 | 7 | 13 | 35.0% | 41.9% | 50.5% | 47.5% |
| Haven | 14 | 6 | 8 | 42.9% | 54.7% | 39.9% | 39.3% |
| Bind | 13 | 6 | 7 | 46.2% | 47.0% | 46.3% | 50.0% |
| Icebox | 11 | 5 | 6 | 45.5% | 48.8% | 52.8% | 45.5% |
| Pearl | 10 | 2 | 8 | 20.0% | 30.3% | 46.0% | 25.0% |
| Ascent | 7 | 2 | 5 | 28.6% | 39.1% | 47.1% | 35.7% |
| Abyss | 6 | 3 | 3 | 50.0% | 49.2% | 48.1% | 50.0% |
| Summit | 6 | 3 | 3 | 50.0% | 43.6% | 62.9% | 58.3% |
| Breeze | 5 | 2 | 3 | 40.0% | 49.1% | 42.1% | 60.0% |
| Corrode | 5 | 3 | 2 | 60.0% | 59.6% | 44.0% | 50.0% |
| Fracture | 5 | 2 | 3 | 40.0% | 51.9% | 45.5% | 70.0% |
Map Picks & Bans
From each series’ map veto, most picked first and most banned last. Picks and Bans count series; the win rates count completed maps, split by who chose the map. Hover a rate for its record.
Most picked: Split (13) · Most banned: Breeze (23) · Permaban: Breeze, banned in 79% of series
| Map | Picks | Bans | 1st ban | Own pick | Opp. pick | Decider |
|---|---|---|---|---|---|---|
| All maps | 30 | 57 | 29 | 60% 18–12 | 43% 13–17 | 56% 9–7 |
| Split | 13 | 2 | 0 | 62% 8–5 | 100% 1–0 | 33% 1–2 |
| Bind | 2 | 1 | 0 | 50% 1–1 | 0% 0–3 | 100% 2–0 |
| Corrode | 1 | 0 | 0 | 100% 1–0 | 0% 0–1 | — |
| Lotus | 5 | 5 | 0 | 80% 4–1 | 60% 3–2 | 100% 1–0 |
| Abyss | 1 | 1 | 0 | 0% 0–1 | 50% 1–1 | 100% 1–0 |
| Summit | 1 | 1 | 0 | 100% 1–0 | 33% 1–2 | 50% 1–1 |
| Pearl | 0 | 1 | 0 | — | 33% 2–4 | — |
| Haven | 6 | 8 | 4 | 50% 3–3 | 100% 1–0 | 50% 1–1 |
| Ascent | 1 | 5 | 0 | 0% 0–1 | 100% 1–0 | 100% 1–0 |
| Sunset | 0 | 4 | 1 | — | 40% 2–3 | 0% 0–2 |
| Fracture | 0 | 6 | 5 | — | 50% 1–1 | — |
| Breeze | 0 | 23 | 19 | — | — | 50% 1–1 |
Veto known for 29 of 29 series.
Record vs Every Opponent
Series and map record against each team faced, most-met first. Rounds is the round difference over those maps.
All 83 opposing players who faced this team on 2+ maps, ranked by how far their rating against it beats their usual.
Frequently Asked
Who is All Gamers?
All Gamers is a professional Valorant (VCT) team competing in China, active across 2024–2026 (3 seasons) — 145 maps played, a 25–33 series record (43.1% win rate), a peak Elo of 1660. Their strongest map is Lotus (56.5% over 23 maps).
What is All Gamers's win rate in VCT?
All Gamers holds a 25–33 series record in VCT (2024–2026), a 43.1% win rate across 145 maps.
Which maps is All Gamers best and worst on?
All Gamers's strongest map in VCT is Lotus, where they win 56.5% (13–10 over 23 maps); their weakest is Pearl at 20.0% (2–8 over 10 maps).
How long has All Gamers competed in VCT?
All Gamers has competed in VCT from 2024 to 2026, 3 seasons in China, playing 145 maps and 3,000 rounds; last active 2026-08-20.
What is All Gamers's Elo rating in VCT?
All Gamers carries a current Elo of 1497 in the VCT Reference model, having peaked at 1660 (in 2026).
Who has played the most for All Gamers?
K1ra has played the most VCT series for All Gamers: 44, ahead of Shr1mp.
Who is All Gamers's best player?
By rating, f4ngeer is the best VCT player to play for All Gamers: a 1.11 rating with the team.
Who is All Gamers's biggest rival?
All Gamers has met Xi Lai Gaming more than any other team in VCT: 8 series, with All Gamers trailing 1–7.
How many maps has All Gamers played in VCT?
All Gamers has played 145 VCT maps across 3,000 rounds since 2024, with a 0.97 team K/D and a 0.99 team rating.