VCT Key Rounds: Pistols, Force Buys & Bounce-Backs
How every VCT team handles the game states that decide close maps: the pistol rounds and the round after them, and what a team does with its money after losing a round. The same numbers, with event, opponent and map filters, are the Key Rounds table in Team stats.
Rounds 1 and 13, and the round right after each: winning the pistol, converting the win, and breaking back after a loss. Sort by any column.
The best pistol-round team of the 2026 VCT season is Fire Flux Esports, winning 59.4% of its pistols (19 of 32, teams with 10+ maps).
| # | Team | Maps W–L | Pistols Won | Won After Pistol Win | Won After Pistol Loss |
|---|---|---|---|---|---|
| 1 | Fire Flux Esports↗ | 10–6 | 59.4% | 84.2% | 23.1% |
| 2 | DetonatioN FocusMe↗ | 26–29 | 59.1% | 90.8% | 8.9% |
| 3 | ENVY↗ | 18–28 | 56.5% | 84.6% | 12.5% |
| 4 | Wuxi Titan Esports Club↗ | 24–38 | 54.8% | 88.2% | 8.9% |
| 5 | NRG↗ | 59–40 | 54.5% | 90.7% | 8.9% |
| 6 | ONSIDE GAMING↗ | 6–5 | 54.5% | 75.0% | 30.0% |
| 7 | Evil Geniuses↗ | 17–28 | 54.4% | 79.6% | 2.4% |
| 8 | Global Esports↗ | 45–37 | 54.3% | 88.8% | 9.3% |
| 9 | Paper Rex↗ | 68–44 | 54.0% | 83.5% | 15.5% |
| 10 | Eternal Fire↗ | 21–19 | 53.8% | 86.0% | 8.3% |
| 11 | FNATIC↗ | 28–27 | 53.6% | 89.8% | 12.0% |
| 12 | Natus Vincere↗ | 19–24 | 53.5% | 91.3% | 10.0% |
| 13 | Xi Lai Gaming↗ | 51–42 | 53.2% | 92.9% | 13.8% |
| 14 | LEVIATÁN↗ | 48–31 | 53.2% | 84.5% | 6.8% |
| 15 | Nongshim RedForce↗ | 51–33 | 53.0% | 85.2% | 19.0% |
| 16 | Karmine Corp↗ | 27–26 | 52.8% | 85.7% | 6.0% |
| 17 | Dragon Ranger Gaming↗ | 34–39 | 52.7% | 87.0% | 8.7% |
| 18 | JD Gaming↗ | 34–44 | 52.6% | 82.9% | 13.9% |
| 19 | Team Liquid↗ | 46–34 | 52.5% | 84.5% | 11.8% |
| 20 | Sentinels↗ | 17–23 | 52.5% | 83.3% | 13.2% |
| 21 | KIWOOM DRX↗ | 29–32 | 52.5% | 87.5% | 8.6% |
| 22 | LOUD↗ | 33–31 | 52.3% | 91.0% | 14.8% |
| 23 | Team Vitality↗ | 47–34 | 51.9% | 84.1% | 14.1% |
| 24 | 100 Thieves↗ | 45–28 | 51.4% | 90.5% | 16.9% |
| 25 | GIANTX↗ | 14–28 | 51.2% | 81.4% | 17.5% |
| 26 | ZETA DIVISION↗ | 15–28 | 51.2% | 97.7% | 7.3% |
| 27 | G2 Esports↗ | 66–40 | 50.9% | 92.6% | 21.2% |
| 28 | Guangzhou Huadu Bilibili Gaming↗ | 29–31 | 50.8% | 95.1% | 10.2% |
| 29 | T1↗ | 52–32 | 50.0% | 88.1% | 19.0% |
| 30 | FUT Esports↗ | 39–40 | 50.0% | 92.4% | 15.2% |
| 31 | TYLOO↗ | 45–31 | 50.0% | 92.1% | 17.1% |
| 32 | All Gamers↗ | 40–36 | 49.3% | 84.0% | 10.4% |
| 33 | Team Heretics↗ | 37–32 | 49.3% | 92.4% | 15.7% |
| 34 | Trace Esports↗ | 27–36 | 49.2% | 87.1% | 12.5% |
| 35 | Gentle Mates↗ | 29–30 | 48.3% | 84.2% | 14.8% |
| 36 | FunPlus Phoenix↗ | 18–23 | 47.6% | 84.2% | 7.0% |
| 37 | Enterprise Esports↗ | 9–6 | 46.7% | 85.7% | 6.3% |
| 38 | Gen.G↗ | 19–24 | 46.5% | 92.5% | 13.0% |
| 39 | FURIA↗ | 28–35 | 46.0% | 86.2% | 13.2% |
| 40 | KRÜ Esports↗ | 21–27 | 45.8% | 95.5% | 9.8% |
| 41 | EDward Gaming↗ | 49–40 | 45.5% | 85.2% | 13.4% |
| 42 | FULL SENSE↗ | 29–33 | 45.2% | 89.3% | 7.4% |
| 43 | VARREL↗ | 15–25 | 45.0% | 83.3% | 11.4% |
| 44 | Team Secret↗ | 9–27 | 44.4% | 84.4% | 7.5% |
| 45 | BBL Esports↗ | 27–26 | 44.3% | 89.4% | 11.9% |
| 46 | Wolves Esports↗ | 18–32 | 44.0% | 86.4% | 14.3% |
| 47 | MIBR↗ | 28–28 | 43.8% | 89.8% | 9.5% |
| 48 | Nova Esports↗ | 19–21 | 43.8% | 74.3% | 13.3% |
| 49 | Sharper Esports↗ | 6–6 | 41.7% | 80.0% | 14.3% |
| 50 | Eintracht Frankfurt↗ | 8–4 | 41.7% | 90.0% | 7.1% |
| 51 | Rex Regum Qeon↗ | 25–31 | 40.2% | 77.8% | 16.4% |
| 52 | PCIFIC Esports↗ | 8–30 | 39.5% | 83.3% | 11.1% |
| 53 | Joblife↗ | 7–6 | 38.5% | 100.0% | 12.5% |
| 54 | Cloud9↗ | 22–26 | 36.5% | 88.6% | 14.8% |
Force rate counts only close post-loss rounds (no pistol, bonus, half-end or overtime rounds; margin within 4; nobody on map point), so it reads as a habit, not a scoreline. Bounce-back is the round after any lost round. OT Win % is the map win rate in maps that reached 12–12. China league maps carry no economy data, so their force columns show “—”.
In 2026, MIBR forces most often, spending down in 21.3% of its close post-loss rounds; Joblife bounces back best, winning 44.6% of rounds right after a loss.
| # | Team | Maps W–L | Force Rate | Won on Forces | Bounce-Back | OT Win % |
|---|---|---|---|---|---|---|
| 1 | MIBR↗ | 28–28 | 21.3% | 40.3% | 39.6% | 50.0% |
| 2 | Cloud9↗ | 22–26 | 20.6% | 46.6% | 39.4% | 66.7% |
| 3 | KRÜ Esports↗ | 21–27 | 19.9% | 49.1% | 37.6% | 0.0% |
| 4 | NRG↗ | 59–40 | 19.4% | 46.5% | 42.3% | 66.7% |
| 5 | BBL Esports↗ | 27–26 | 17.7% | 44.4% | 39.3% | 50.0% |
| 6 | Sentinels↗ | 17–23 | 17.7% | 42.9% | 40.9% | 60.0% |
| 7 | Paper Rex↗ | 68–44 | 17.3% | 46.8% | 42.5% | 41.7% |
| 8 | 100 Thieves↗ | 45–28 | 17.3% | 58.8% | 43.5% | 60.0% |
| 9 | Dragon Ranger Gaming↗ | 34–39 | 17.2% | 0.0% | 37.6% | 57.1% |
| 10 | VARREL↗ | 15–25 | 16.4% | 47.7% | 42.0% | 33.3% |
| 11 | Karmine Corp↗ | 27–26 | 16.4% | 40.4% | 42.4% | 50.0% |
| 12 | FNATIC↗ | 28–27 | 16.0% | 46.9% | 40.5% | 46.7% |
| 13 | Joblife↗ | 7–6 | 15.1% | 53.8% | 44.6% | 50.0% |
| 14 | FURIA↗ | 28–35 | 14.8% | 42.6% | 35.5% | 20.0% |
| 15 | DetonatioN FocusMe↗ | 26–29 | 14.6% | 48.9% | 36.6% | 28.6% |
| 16 | Enterprise Esports↗ | 9–6 | 14.6% | 42.9% | 36.2% | 50.0% |
| 17 | LOUD↗ | 33–31 | 14.1% | 58.5% | 40.8% | 50.0% |
| 18 | Eintracht Frankfurt↗ | 8–4 | 13.7% | 50.0% | 37.2% | — |
| 19 | FULL SENSE↗ | 29–33 | 13.5% | 40.4% | 36.7% | 66.7% |
| 20 | Team Vitality↗ | 47–34 | 12.6% | 57.1% | 44.0% | 50.0% |
| 21 | Nongshim RedForce↗ | 51–33 | 12.3% | 54.1% | 43.2% | 50.0% |
| 22 | Gentle Mates↗ | 29–30 | 12.3% | 53.3% | 38.8% | 42.9% |
| 23 | Evil Geniuses↗ | 17–28 | 11.9% | 56.3% | 36.9% | 66.7% |
| 24 | PCIFIC Esports↗ | 8–30 | 11.4% | 32.1% | 31.1% | 75.0% |
| 25 | Fire Flux Esports↗ | 10–6 | 11.2% | 81.8% | 43.2% | 0.0% |
| 26 | Team Liquid↗ | 46–34 | 11.1% | 44.9% | 38.8% | 87.5% |
| 27 | TYLOO↗ | 45–31 | 11.1% | 33.3% | 41.2% | 50.0% |
| 28 | Sharper Esports↗ | 6–6 | 11.1% | 14.3% | 33.1% | 66.7% |
| 29 | Team Secret↗ | 9–27 | 10.8% | 54.2% | 33.4% | 0.0% |
| 30 | G2 Esports↗ | 66–40 | 10.4% | 60.3% | 43.9% | 45.5% |
| 31 | ENVY↗ | 18–28 | 9.3% | 62.5% | 35.7% | 25.0% |
| 32 | Gen.G↗ | 19–24 | 9.1% | 38.5% | 41.9% | 66.7% |
| 33 | All Gamers↗ | 40–36 | 9.1% | 75.0% | 37.9% | 66.7% |
| 34 | EDward Gaming↗ | 49–40 | 8.5% | 27.3% | 39.0% | 75.0% |
| 35 | LEVIATÁN↗ | 48–31 | 8.5% | 50.0% | 41.6% | 40.0% |
| 36 | GIANTX↗ | 14–28 | 8.0% | 45.0% | 34.5% | 0.0% |
| 37 | T1↗ | 52–32 | 7.9% | 36.8% | 42.3% | 57.1% |
| 38 | Team Heretics↗ | 37–32 | 7.8% | 41.9% | 40.2% | 71.4% |
| 39 | Natus Vincere↗ | 19–24 | 7.6% | 40.9% | 37.8% | 25.0% |
| 40 | Eternal Fire↗ | 21–19 | 7.5% | 23.5% | 39.2% | 50.0% |
| 41 | FUT Esports↗ | 39–40 | 6.7% | 50.0% | 39.6% | 57.1% |
| 42 | Xi Lai Gaming↗ | 51–42 | 6.3% | 20.0% | 37.9% | 33.3% |
| 43 | Global Esports↗ | 45–37 | 5.9% | 50.0% | 42.4% | 57.1% |
| 44 | Rex Regum Qeon↗ | 25–31 | 5.7% | 36.8% | 38.4% | 57.1% |
| 45 | ONSIDE GAMING↗ | 6–5 | 5.3% | 25.0% | 41.5% | 100.0% |
| 46 | KIWOOM DRX↗ | 29–32 | 5.1% | 44.4% | 37.5% | 50.0% |
| 47 | ZETA DIVISION↗ | 15–28 | 3.3% | 55.6% | 32.8% | 0.0% |
| 48 | JD Gaming↗ | 34–44 | 3.2% | 0.0% | 35.4% | 40.0% |
| 49 | FunPlus Phoenix↗ | 18–23 | — | — | 35.9% | 50.0% |
| 50 | Guangzhou Huadu Bilibili Gaming↗ | 29–31 | — | — | 40.3% | 50.0% |
| 51 | Nova Esports↗ | 19–21 | — | — | 39.1% | 60.0% |
| 52 | Trace Esports↗ | 27–36 | — | — | 36.8% | 36.4% |
| 53 | Wolves Esports↗ | 18–32 | — | — | 35.7% | 66.7% |
| 54 | Wuxi Titan Esports Club↗ | 24–38 | — | — | 37.6% | 44.4% |