Team profile
Fire Flux Esports
Map win rate by event
Map win % at the event (2+ maps)50%
Pro Valorant team stats · VCT 2021–2026 · EMEA · last played 2026-08-28
Scouting report
Results
Round play
Firepower
Map win rate by event
Map win % at the event (2+ maps)50%
Season by Season
| Season | Regions | Record | Maps | Rds | K | D | K/D | ACS | KAST | Rating | Elo |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Career | EMEA | 5–4 | 20 | 432 | 1,476 | 1,479 | 1.00 | 195.3 | 71.1% | 0.99 | 1614 |
| 2026 | EMEA | 5–2 | 16 | 352 | 1,238 | 1,158 | 1.07 | 200.9 | 74.1% | 1.05 | 1614 |
| 2021 | EMEA | 0–2 | 4 | 80 | 238 | 321 | 0.74 | 172.8 | 59.5% | 0.74 | 1393 |
Recent results
The last 10 series, newest first, scored from this team’s side.
| Date | Opponent | Score | Maps | Event |
|---|---|---|---|---|
| Aug 28 | Team Liquid | L 0–2 | Haven 10–13 · Lotus 10–13 | VCT 2026: EMEA Stage 2 |
| Aug 23 | BBL Esports | W 2–0 | Abyss 13–11 · Summit 13–11 | VCT 2026: EMEA Stage 2 |
| Aug 22 | Team Vitality | W 2–1 | Abyss 11–13 · Ascent 13–11 · Split 13–7 | VCT 2026: EMEA Stage 2 |
| Aug 16 | Joblife | W 2–0 | Split 13–9 · Lotus 13–8 | VCT 2026: EMEA Stage 2 |
| Aug 15 | Enterprise Esports | L 0–2 | Lotus 13–15 · Split 10–13 | VCT 2026: EMEA Stage 2 |
| Aug 9 | Team Heretics | W 2–1 | Summit 9–13 · Sunset 13–2 · Ascent 13–9 | VCT 2026: EMEA Stage 2 |
| Aug 7 | PCIFIC Esports | W 2–0 | Summit 13–5 · Split 13–6 | VCT 2026: EMEA Stage 2 |
| Aug 15 | Guild Esports | L 0–2 | Split 6–13 · Ascent 0–13 | VCT 2021: EMEA Stage 3 Challengers |
| Aug 12 | FunPlus Phoenix | L 0–2 | Ascent 13–15 · Bind 7–13 | VCT 2021: EMEA Stage 3 Challengers |
Longest-Tenured Players
Roster by Season
Everyone who played a map for the team that season, most maps first. The number is maps played.
Round Play by Season
Round-level team play each season. Hover a rate for its sample.
Round win % by buy matchup, on team loadout value (equipment held): Full 20k+, Semi 10–20k, Eco under 10k — every matchup with a full buy on one side; this team’s buy first, pistol rounds excluded. China league maps record no economy, shown as —.
| Season | Maps W–L | Map Win % | Round +/− | Attack Rounds | Defense Rounds |
|---|---|---|---|---|---|
| Career | 10–10 | 50.0% | +6 | 41.9% | 59.0% |
| 2026 | 10–6 | 62.5% | +34 | 49.7% | 59.6% |
| 2021 | 0–4 | 0.0% | -28 | 9.8% | 56.4% |
| Season | Pistols Won | Won After Pistol Win | Won After Pistol Loss |
|---|---|---|---|
| Career | 55.0% | 81.8% | 17.6% |
| 2026 | 59.4% | 84.2% | 23.1% |
| 2021 | 37.5% | 66.7% | 0.0% |
| Season | Force Rate | Won on Forces | Bounce-Back |
|---|---|---|---|
| Career | 12.4% | 66.7% | 38.3% |
| 2026 | 11.2% | 81.8% | 43.2% |
| 2021 | 17.4% | 25.0% | 22.9% |
| Season | Full v Full | Full v Semi | Full v Eco | Semi v Full | Eco v Full |
|---|---|---|---|---|---|
| Career | 47.1% | 64.7% | 88.5% | 45.6% | 18.8% |
| 2026 | 50.0% | 61.7% | 91.3% | 55.0% | 22.2% |
| 2021 | 34.4% | 100.0% | 66.7% | 23.5% | 0.0% |
Map Win Rate
Every completed map, with the side and pistol round win rates on it. Click a header to sort.
| Map | Played | Won | Lost | Win% | Attack Rounds | Defense Rounds | Pistols Won |
|---|---|---|---|---|---|---|---|
| Split | 5 | 3 | 2 | 60.0% | 48.0% | 58.5% | 70.0% |
| Ascent | 4 | 2 | 2 | 50.0% | 31.3% | 61.5% | 25.0% |
| Lotus | 3 | 1 | 2 | 33.3% | 40.0% | 59.5% | 66.7% |
| Summit | 3 | 2 | 1 | 66.7% | 53.3% | 55.9% | 83.3% |
| Abyss | 2 | 1 | 1 | 50.0% | 54.2% | 45.8% | 25.0% |
| Bind | 1 | 0 | 1 | 0.0% | 12.5% | 50.0% | 50.0% |
| Haven | 1 | 0 | 1 | 0.0% | 16.7% | 72.7% | 0.0% |
| Sunset | 1 | 1 | 0 | 100.0% | 100.0% | 83.3% | 100.0% |
Map Picks & Bans
From each series’ map veto, most picked first and most banned last. Picks and Bans count series; the win rates count completed maps, split by who chose the map. Hover a rate for its record.
Most picked: Split (3) · Most banned: Haven (5)
| Map | Picks | Bans | 1st ban | Own pick | Opp. pick | Decider |
|---|---|---|---|---|---|---|
| All maps | 7 | 14 | 7 | 43% 3–4 | 71% 5–2 | 100% 2–0 |
| Split | 3 | 0 | 0 | 67% 2–1 | — | 100% 1–0 |
| Abyss | 2 | 0 | 0 | 50% 1–1 | — | — |
| Sunset | 0 | 0 | 0 | — | 100% 1–0 | — |
| Summit | 1 | 2 | 0 | 0% 0–1 | 100% 2–0 | — |
| Breeze | 0 | 1 | 1 | — | — | — |
| Lotus | 0 | 2 | 1 | — | 33% 1–2 | — |
| Haven | 1 | 5 | 4 | 0% 0–1 | — | — |
| Ascent | 0 | 4 | 1 | — | 100% 1–0 | 100% 1–0 |
Veto known for 7 of 7 series.
Record vs Every Opponent
Series and map record against each team faced, most-met first. Rounds is the round difference over those maps.
All 45 opposing players who faced this team on 2+ maps, ranked by how far their rating against it beats their usual.
Frequently Asked
Who is Fire Flux Esports?
Fire Flux Esports is a professional Valorant (VCT) team competing in EMEA, active across 2021–2026 (2 seasons) — 20 maps played, a 5–4 series record (55.6% win rate), a peak Elo of 1653.
What is Fire Flux Esports's win rate in VCT?
Fire Flux Esports holds a 5–4 series record in VCT (2021–2026), a 55.6% win rate across 20 maps.
How long has Fire Flux Esports competed in VCT?
Fire Flux Esports has competed in VCT from 2021 to 2026, 2 seasons in EMEA, playing 20 maps and 432 rounds; last active 2026-08-28.
What is Fire Flux Esports's Elo rating in VCT?
Fire Flux Esports carries a current Elo of 1614 in the VCT Reference model, having peaked at 1653 (in 2026).
Who has played the most for Fire Flux Esports?
DeadInk has played the most VCT series for Fire Flux Esports: 7, ahead of reazy.
Who is Fire Flux Esports's best player?
By rating, Kachoww is the best VCT player to play for Fire Flux Esports: a 1.19 rating with the team.
How many maps has Fire Flux Esports played in VCT?
Fire Flux Esports has played 20 VCT maps across 432 rounds since 2021, with a 1.00 team K/D and a 0.99 team rating.