Team profile
PCIFIC Esports
Map win rate by event
Map win % at the event (2+ maps)50%
Pro Valorant team stats · VCT 2026 · EMEA · last played 2026-08-13
Scouting report
Results
Round play
Firepower
Map win rate by event
Map win % at the event (2+ maps)50%
Season by Season
| Season | Regions | Record | Maps | Rds | K | D | K/D | ACS | KAST | Rating | Elo |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | EMEA | 0–15 | 38 | 797 | 2,578 | 2,898 | 0.89 | 183.6 | 67.4% | 0.90 | 1316 |
Recent results
The last 10 series, newest first, scored from this team’s side.
| Date | Opponent | Score | Maps | Event |
|---|---|---|---|---|
| Aug 13 | Joblife | L 1–2 | Lotus 6–13 · Ascent 13–8 · Split 10–13 | VCT 2026: EMEA Stage 2 |
| Aug 7 | Fire Flux Esports | L 0–2 | Summit 5–13 · Split 6–13 | VCT 2026: EMEA Stage 2 |
| Aug 2 | BBL Esports | L 1–2 | Sunset 7–13 · Lotus 13–9 · Ascent 7–13 | VCT 2026: EMEA Stage 2 |
| Jul 30 | Natus Vincere | L 0–2 | Ascent 11–13 · Summit 12–14 | VCT 2026: EMEA Stage 2 |
| Jul 25 | Team Vitality | L 0–2 | Haven 6–13 · Sunset 7–13 | VCT 2026: EMEA Stage 2 |
| Jul 22 | FUT Esports | L 1–2 | Split 10–13 · Lotus 14–12 · Ascent 1–13 | VCT 2026: EMEA Stage 2 |
| Jul 16 | Gentle Mates | L 1–2 | Split 13–5 · Sunset 5–13 · Ascent 4–13 | VCT 2026: EMEA Stage 2 |
| Apr 29 | Team Vitality | L 0–2 | Haven 9–13 · Split 0–13 | VCT 2026: EMEA Stage 1 |
| Apr 22 | Eternal Fire | L 1–2 | Split 13–9 · Fracture 11–13 · Lotus 11–13 | VCT 2026: EMEA Stage 1 |
| Apr 17 | FNATIC | L 0–2 | Split 11–13 · Lotus 4–13 | VCT 2026: EMEA Stage 1 |
Roster by Season
Everyone who played a map for the team that season, most maps first. The number is maps played.
Round Play by Season
Round-level team play each season. Hover a rate for its sample.
Round win % by buy matchup, on team loadout value (equipment held): Full 20k+, Semi 10–20k, Eco under 10k — every matchup with a full buy on one side; this team’s buy first, pistol rounds excluded. China league maps record no economy, shown as —.
| Season | Maps W–L | Map Win % | Round +/− | Attack Rounds | Defense Rounds |
|---|---|---|---|---|---|
| 2026 | 8–30 | 21.1% | -133 | 41.3% | 42.0% |
| Season | Pistols Won | Won After Pistol Win | Won After Pistol Loss |
|---|---|---|---|
| 2026 | 39.5% | 83.3% | 11.1% |
| Season | Force Rate | Won on Forces | Bounce-Back |
|---|---|---|---|
| 2026 | 11.4% | 32.1% | 31.1% |
| Season | Full v Full | Full v Semi | Full v Eco | Semi v Full | Eco v Full |
|---|---|---|---|---|---|
| 2026 | 45.3% | 54.8% | 71.4% | 32.1% | 8.6% |
Map Win Rate
Every completed map, with the side and pistol round win rates on it. Click a header to sort.
| Map | Played | Won | Lost | Win% | Attack Rounds | Defense Rounds | Pistols Won |
|---|---|---|---|---|---|---|---|
| Split | 11 | 2 | 9 | 18.2% | 47.3% | 39.0% | 31.8% |
| Ascent | 5 | 1 | 4 | 20.0% | 35.0% | 39.3% | 30.0% |
| Lotus | 5 | 2 | 3 | 40.0% | 50.0% | 38.9% | 70.0% |
| Abyss | 3 | 1 | 2 | 33.3% | 45.5% | 48.3% | 50.0% |
| Haven | 3 | 0 | 3 | 0.0% | 44.4% | 26.9% | 16.7% |
| Sunset | 3 | 0 | 3 | 0.0% | 4.5% | 50.0% | 50.0% |
| Breeze | 2 | 0 | 2 | 0.0% | 52.2% | 28.6% | 75.0% |
| Pearl | 2 | 1 | 1 | 50.0% | 24.0% | 66.7% | 50.0% |
| Summit | 2 | 0 | 2 | 0.0% | 20.0% | 63.2% | 25.0% |
| Bind | 1 | 1 | 0 | 100.0% | 46.2% | 61.5% | 0.0% |
| Fracture | 1 | 0 | 1 | 0.0% | 66.7% | 25.0% | 0.0% |
Map Picks & Bans
From each series’ map veto, most picked first and most banned last. Picks and Bans count series; the win rates count completed maps, split by who chose the map. Hover a rate for its record.
Most picked: Split (6) · Most banned: Breeze (9) · Permaban: Breeze, banned in 60% of series
| Map | Picks | Bans | 1st ban | Own pick | Opp. pick | Decider |
|---|---|---|---|---|---|---|
| All maps | 15 | 30 | 15 | 33% 5–10 | 20% 3–12 | 0% 0–8 |
| Split | 6 | 1 | 0 | 33% 2–4 | 0% 0–2 | 0% 0–3 |
| Abyss | 3 | 0 | 0 | 33% 1–2 | — | — |
| Summit | 2 | 2 | 0 | 0% 0–2 | — | — |
| Pearl | 1 | 1 | 0 | 100% 1–0 | — | 0% 0–1 |
| Sunset | 1 | 1 | 0 | 0% 0–1 | 0% 0–2 | — |
| Ascent | 0 | 0 | 0 | — | 50% 1–1 | 0% 0–3 |
| Fracture | 0 | 0 | 0 | — | 0% 0–1 | — |
| Lotus | 2 | 4 | 0 | 50% 1–1 | 50% 1–1 | 0% 0–1 |
| Bind | 0 | 4 | 0 | — | 100% 1–0 | — |
| Haven | 0 | 8 | 8 | — | 0% 0–3 | — |
| Breeze | 0 | 9 | 7 | — | 0% 0–2 | — |
Veto known for 15 of 15 series.
Record vs Every Opponent
Series and map record against each team faced, most-met first. Rounds is the round difference over those maps.
All 50 opposing players who faced this team on 2+ maps, ranked by how far their rating against it beats their usual.
Frequently Asked
Who is PCIFIC Esports?
PCIFIC Esports is a professional Valorant (VCT) team competing in EMEA, active across 2026 (1 season) — 38 maps played, a 0–15 series record (0.0% win rate), a peak Elo of 1514. Their strongest map is Split (18.2% over 11 maps).
What is PCIFIC Esports's win rate in VCT?
PCIFIC Esports holds a 0–15 series record in VCT (2026), a 0.0% win rate across 38 maps.
Which maps is PCIFIC Esports best and worst on?
PCIFIC Esports's strongest map in VCT is Split, where they win 18.2% (2–9 over 11 maps).
How long has PCIFIC Esports competed in VCT?
PCIFIC Esports has competed in VCT in 2026, 1 season in EMEA, playing 38 maps and 797 rounds; last active 2026-08-13.
What is PCIFIC Esports's Elo rating in VCT?
PCIFIC Esports carries a current Elo of 1316 in the VCT Reference model, having peaked at 1514 (in 2026).
Who has played the most for PCIFIC Esports?
al0rante has played the most VCT series for PCIFIC Esports: 15, ahead of qpert.
Who is PCIFIC Esports's best player?
By rating, waddle is the best VCT player to play for PCIFIC Esports: a 0.99 rating with the team.
Who is PCIFIC Esports's biggest rival?
PCIFIC Esports has met BBL Esports more than any other team in VCT: 3 series, with PCIFIC Esports trailing 0–3.
How many maps has PCIFIC Esports played in VCT?
PCIFIC Esports has played 38 VCT maps across 797 rounds since 2026, with a 0.89 team K/D and a 0.90 team rating.