Team profile
Rise
Map win rate by event
Map win % at the event (2+ maps)50%
Pro Valorant team stats · VCT 2021–2022 · Americas · last played 2022-03-12
Scouting report
Results
Round play
Firepower
Results
Round play
Firepower
Map win rate by event
Map win % at the event (2+ maps)50%
Season by Season
| Season | Regions | Record | Maps | Rds | K | D | K/D | ACS | KAST | Rating | Elo |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Career | Americas | 5–7 | 33 | 691 | 2,329 | 2,493 | 0.93 | 193.0 | 68.7% | 0.94 | 1348 |
| 2022 | Americas | 1–4 | 12 | 254 | 822 | 937 | 0.88 | 189.5 | 68.1% | 0.92 | 1348 |
| 2021 | Americas | 4–3 | 21 | 437 | 1,507 | 1,556 | 0.97 | 195.0 | 69.0% | 0.95 | 1557 |
Recent results
The last 10 series, newest first, scored from this team’s side.
| Date | Opponent | Score | Maps | Event |
|---|---|---|---|---|
| Mar 12 | NRG | L 0–2 | Fracture 7–13 · Haven 4–13 | VCT 2022: NA Stage 1 Challengers |
| Mar 4 | Sentinels | L 1–2 | Haven 13–9 · Fracture 11–13 · Bind 8–13 | VCT 2022: NA Stage 1 Challengers |
| Feb 26 | Knights | L 0–2 | Ascent 9–13 · Bind 8–13 | VCT 2022: NA Stage 1 Challengers |
| Feb 20 | Version1 | L 0–2 | Breeze 6–13 · Fracture 6–13 | VCT 2022: NA Stage 1 Challengers |
| Feb 13 | OpTic Gaming | W 2–1 | Bind 13–10 · Haven 11–13 · Ascent 13–9 | VCT 2022: NA Stage 1 Challengers |
| Oct 31 | Cloud9 | L 0–3 | Breeze 8–13 · Split 0–13 · Bind 11–13 | VCT 2021: NA LCQ |
| Oct 30 | 100 Thieves | W 2–1 | Breeze 13–11 · Ascent 10–13 · Haven 13–11 | VCT 2021: NA LCQ |
| Oct 28 | Cloud9 | W 2–1 | Ascent 12–14 · Haven 13–4 · Breeze 14–13 | VCT 2021: NA LCQ |
| Oct 27 | FaZe Clan | W 2–1 | Breeze 8–13 · Ascent 13–8 · Bind 13–7 | VCT 2021: NA LCQ |
| Aug 13 | XSET | L 1–2 | Haven 13–7 · Split 10–13 · Ascent 7–13 | VCT 2021: NA Stage 3 Challengers |
Longest-Tenured Players
Roster by Season
Everyone who played a map for the team that season, most maps first. The number is maps played.
Round Play by Season
Round-level team play each season. Hover a rate for its sample.
Round win % by buy matchup, on team loadout value (equipment held): Full 20k+, Semi 10–20k, Eco under 10k — every matchup with a full buy on one side; this team’s buy first, pistol rounds excluded. China league maps record no economy, shown as —.
| Season | Maps W–L | Map Win % | Round +/− | Attack Rounds | Defense Rounds |
|---|---|---|---|---|---|
| Career | 13–20 | 39.4% | -45 | 44.2% | 49.3% |
| 2022 | 3–9 | 25.0% | -36 | 41.5% | 43.9% |
| 2021 | 10–11 | 47.6% | -9 | 45.7% | 52.5% |
| Season | Pistols Won | Won After Pistol Win | Won After Pistol Loss |
|---|---|---|---|
| Career | 51.5% | 88.2% | 0.0% |
| 2022 | 45.8% | 90.9% | 0.0% |
| 2021 | 54.8% | 87.0% | 0.0% |
| Season | Force Rate | Won on Forces | Bounce-Back |
|---|---|---|---|
| Career | 12.4% | 44.4% | 34.2% |
| 2022 | 8.0% | 14.3% | 32.6% |
| 2021 | 15.3% | 55.0% | 35.3% |
| Season | Full v Full | Full v Semi | Full v Eco | Semi v Full | Eco v Full |
|---|---|---|---|---|---|
| Career | 44.4% | 56.5% | 83.3% | 37.7% | 24.4% |
| 2022 | 42.9% | 54.3% | 84.6% | 26.5% | 29.4% |
| 2021 | 45.3% | 57.9% | 82.8% | 45.2% | 21.4% |
Map Win Rate
Every completed map, with the side and pistol round win rates on it. Click a header to sort.
| Map | Played | Won | Lost | Win% | Attack Rounds | Defense Rounds | Pistols Won |
|---|---|---|---|---|---|---|---|
| Ascent | 7 | 3 | 4 | 42.9% | 40.3% | 59.7% | 57.1% |
| Breeze | 7 | 3 | 4 | 42.9% | 49.3% | 41.0% | 50.0% |
| Haven | 7 | 5 | 2 | 71.4% | 51.9% | 60.6% | 64.3% |
| Bind | 6 | 2 | 4 | 33.3% | 46.6% | 43.5% | 58.3% |
| Fracture | 3 | 0 | 3 | 0.0% | 40.7% | 36.1% | 33.3% |
| Split | 3 | 0 | 3 | 0.0% | 25.0% | 47.8% | 16.7% |
Map Picks & Bans
From each series’ map veto, most picked first and most banned last. Picks and Bans count series; the win rates count completed maps, split by who chose the map. Hover a rate for its record.
Most picked: Haven (2) · Most banned: Icebox (3)
| Map | Picks | Bans | 1st ban | Own pick | Opp. pick | Decider |
|---|---|---|---|---|---|---|
| All maps | 4 | 8 | 4 | 25% 1–3 | 0% 0–4 | 0% 0–1 |
| Haven | 2 | 0 | 0 | 50% 1–1 | — | — |
| Bind | 1 | 0 | 0 | 0% 0–1 | — | 0% 0–1 |
| Fracture | 0 | 0 | 0 | — | 0% 0–3 | — |
| Breeze | 1 | 2 | 0 | 0% 0–1 | — | — |
| Split | 0 | 1 | 1 | — | — | — |
| Ascent | 0 | 2 | 0 | — | 0% 0–1 | — |
| Icebox | 0 | 3 | 3 | — | — | — |
Veto known for 4 of 5 series. Series whose veto was not published are left out of every count above.
Record vs Every Opponent
Series and map record against each team faced, most-met first. Rounds is the round difference over those maps.
All 47 opposing players who faced this team on 2+ maps, ranked by how far their rating against it beats their usual.
Frequently Asked
Who is Rise?
Rise is a professional Valorant (VCT) team competing in Americas, active across 2021–2022 (2 seasons) — 33 maps played, a 5–7 series record (41.7% win rate), a peak Elo of 1617.
What is Rise's win rate in VCT?
Rise holds a 5–7 series record in VCT (2021–2022), a 41.7% win rate across 33 maps.
How long has Rise competed in VCT?
Rise has competed in VCT from 2021 to 2022, 2 seasons in Americas, playing 33 maps and 691 rounds; last active 2022-03-12.
What is Rise's Elo rating in VCT?
Rise finished its last VCT season, 2022, with an end-of-season Elo of 1348 in the VCT Reference model, having peaked at 1617 (in 2021).
Who has played the most for Rise?
Shanks has played the most VCT series for Rise: 12, ahead of supamen.
Who is Rise's best player?
By rating, Derrek is the best VCT player to play for Rise: a 1.06 rating with the team.
How many maps has Rise played in VCT?
Rise has played 33 VCT maps across 691 rounds since 2021, with a 0.93 team K/D and a 0.94 team rating.