Team profile
Maru Gaming
Map win rate by event
Map win % at the event (2+ maps)50%
Pro Valorant team stats · VCT 2022 · Pacific · last played 2022-08-10
Scouting report
Results
Round play
Firepower
Results
Round play
Firepower
Map win rate by event
Map win % at the event (2+ maps)50%
Season by Season
| Season | Regions | Record | Maps | Rds | K | D | K/D | ACS | KAST | Rating | Elo |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | Pacific | 9–14 | 58 | 1,191 | 4,035 | 4,264 | 0.95 | 194.7 | 68.2% | 0.95 | 1482 |
Recent results
The last 10 series, newest first, scored from this team’s side.
| Date | Opponent | Score | Maps | Event |
|---|---|---|---|---|
| Aug 10 | Incheon On Sla2ers | L 0–2 | Fracture 11–13 · Bind 9–13 | VCT 2022: East Asia LCQ |
| Aug 8 | REJECT | L 0–2 | Split 8–13 · Icebox 9–13 | VCT 2022: East Asia LCQ |
| Jun 26 | KIWOOM DRX | L 0–3 | Split 4–13 · Haven 9–13 · Ascent 3–13 | VCT 2022: Korea Stage 2 Challengers |
| Jun 25 | DAMWON Gaming | W 3–1 | Ascent 13–9 · Haven 6–13 · Split 13–3 · Breeze 16–14 | VCT 2022: Korea Stage 2 Challengers |
| Jun 21 | World Game Star | W 2–0 | Breeze 13–7 · Bind 13–7 | VCT 2022: Korea Stage 2 Challengers |
| Jun 20 | Incheon On Sla2ers | W 2–0 | Bind 13–11 · Fracture 13–3 | VCT 2022: Korea Stage 2 Challengers |
| Jun 18 | World Game Star | L 1–2 | Bind 13–7 · Haven 11–13 · Fracture 6–13 | VCT 2022: Korea Stage 2 Challengers |
| Jun 13 | CNJ Esports | L 1–2 | Fracture 3–13 · Split 13–8 · Ascent 7–13 | VCT 2022: Korea Stage 2 Challengers |
| Jun 11 | SPEAR GAMING | W 2–1 | Fracture 13–9 · Bind 9–13 · Breeze 13–10 | VCT 2022: Korea Stage 2 Challengers |
| Jun 5 | KIWOOM DRX | L 0–2 | Haven 4–13 · Ascent 4–13 | VCT 2022: Korea Stage 2 Challengers |
Roster by Season
Everyone who played a map for the team that season, most maps first. The number is maps played.
Round Play by Season
Round-level team play each season. Hover a rate for its sample.
Round win % by buy matchup, on team loadout value (equipment held): Full 20k+, Semi 10–20k, Eco under 10k — every matchup with a full buy on one side; this team’s buy first, pistol rounds excluded. China league maps record no economy, shown as —.
| Season | Maps W–L | Map Win % | Round +/− | Attack Rounds | Defense Rounds |
|---|---|---|---|---|---|
| 2022 | 25–33 | 43.1% | -69 | 47.4% | 46.8% |
| Season | Pistols Won | Won After Pistol Win | Won After Pistol Loss |
|---|---|---|---|
| 2022 | 50.0% | 94.8% | 14.0% |
| Season | Force Rate | Won on Forces | Bounce-Back |
|---|---|---|---|
| 2022 | 8.3% | 53.6% | 35.6% |
| Season | Full v Full | Full v Semi | Full v Eco | Semi v Full | Eco v Full |
|---|---|---|---|---|---|
| 2022 | 46.1% | 58.9% | 79.4% | 35.2% | 11.3% |
Map Win Rate
Every completed map, with the side and pistol round win rates on it. Click a header to sort.
| Map | Played | Won | Lost | Win% | Attack Rounds | Defense Rounds | Pistols Won |
|---|---|---|---|---|---|---|---|
| Fracture | 11 | 4 | 7 | 36.4% | 44.2% | 54.2% | 59.1% |
| Ascent | 10 | 5 | 5 | 50.0% | 47.5% | 48.0% | 30.0% |
| Haven | 10 | 3 | 7 | 30.0% | 53.0% | 40.0% | 60.0% |
| Bind | 9 | 5 | 4 | 55.6% | 58.1% | 44.4% | 55.6% |
| Split | 9 | 3 | 6 | 33.3% | 41.0% | 43.8% | 44.4% |
| Breeze | 8 | 5 | 3 | 62.5% | 40.9% | 53.7% | 43.8% |
| Icebox | 1 | 0 | 1 | 0.0% | 60.0% | 25.0% | 100.0% |
Map Picks & Bans
From each series’ map veto, most picked first and most banned last. Picks and Bans count series; the win rates count completed maps, split by who chose the map. Hover a rate for its record.
Most picked: Ascent, Fracture (6) · Most banned: Icebox (19) · Permaban: Icebox, banned in 83% of series
| Map | Picks | Bans | 1st ban | Own pick | Opp. pick | Decider |
|---|---|---|---|---|---|---|
| All maps | 25 | 44 | 23 | 42% 10–14 | 50% 12–12 | 30% 3–7 |
| Fracture | 6 | 1 | 0 | 33% 2–4 | 100% 2–0 | 0% 0–3 |
| Ascent | 6 | 3 | 1 | 50% 3–3 | 50% 1–1 | 50% 1–1 |
| Split | 4 | 4 | 0 | 25% 1–3 | 50% 2–2 | 0% 0–1 |
| Haven | 4 | 6 | 1 | 25% 1–3 | 25% 1–3 | 50% 1–1 |
| Breeze | 4 | 7 | 1 | 100% 3–0 | 33% 1–2 | 50% 1–1 |
| Bind | 0 | 4 | 1 | — | 56% 5–4 | — |
| Icebox | 1 | 19 | 19 | 0% 0–1 | — | — |
Veto known for 23 of 23 series.
Record vs Every Opponent
Series and map record against each team faced, most-met first. Rounds is the round difference over those maps.
All 58 opposing players who faced this team on 2+ maps, ranked by how far their rating against it beats their usual.
Frequently Asked
Who is Maru Gaming?
Maru Gaming is a professional Valorant (VCT) team competing in Pacific, active across 2022 (1 season) — 58 maps played, a 9–14 series record (39.1% win rate), a peak Elo of 1633. Their strongest map is Breeze (62.5% over 8 maps).
What is Maru Gaming's win rate in VCT?
Maru Gaming holds a 9–14 series record in VCT (2022), a 39.1% win rate across 58 maps.
Which maps is Maru Gaming best and worst on?
Maru Gaming's strongest map in VCT is Breeze, where they win 62.5% (5–3 over 8 maps); their weakest is Haven at 30.0% (3–7 over 10 maps).
How long has Maru Gaming competed in VCT?
Maru Gaming has competed in VCT in 2022, 1 season in Pacific, playing 58 maps and 1,191 rounds; last active 2022-08-10.
What is Maru Gaming's Elo rating in VCT?
Maru Gaming finished its last VCT season, 2022, with an end-of-season Elo of 1482 in the VCT Reference model, having peaked at 1633 (in 2022).
Who has played the most for Maru Gaming?
Chibab has played the most VCT series for Maru Gaming: 23, ahead of WIX.
Who is Maru Gaming's best player?
By rating, Jeong Hi is the best VCT player to play for Maru Gaming: a 1.04 rating with the team.
Who is Maru Gaming's biggest rival?
Maru Gaming has met World Game Star more than any other team in VCT: 5 series, with Maru Gaming trailing 2–3.
How many maps has Maru Gaming played in VCT?
Maru Gaming has played 58 VCT maps across 1,191 rounds since 2022, with a 0.95 team K/D and a 0.95 team rating.